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Why is my pickup blocking my player and projectile?

Hey! I am trying to make two objects overlap (they do not interact, but the collision information can be used in a script). To do so, I thought I would use the UE4 integrated collision system. In this case, I am trying to make a powerup that overlaps with basically anything. I have created some collision presets that, according to UE4 documentation if I had read correctly, should work, but for some reason my Player (a pawn) and my projectile still gets blocked by the powerup although they should be ignoring any physical interaction with it. Anyone know why? I have attached the collision presets for each.

alt text This is for the PowerUp

alt text This is for the Projectile

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asked May 03 '14 at 10:23 PM in Using UE4

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Borzi
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avatar image Borzi May 04 '14 at 01:31 PM

Nobody know what I am doing wrong? Maybe its just a configuration problem.

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2 answers: sort voted first

Hey Borzi,

There is a known issue where custom Object Channels and Collision Presets do not save when a project is closed, and that may be causing some problems for you. Even with that bug, however, I don't see anything in your set up that would cause a collision between your pickup and your pawn or projectile.

I used the setup you created above in a new First Person Template project, and had no problems. Can you try doing the same and seeing if you run into the same problem? Thanks!

Ben Halliday

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answered May 04 '14 at 07:32 PM

avatar image Borzi May 04 '14 at 08:55 PM

You were right, it does work. Check the answer, it was my fault and didn't really have to do with the collision system at all. Sorry that you had to check it for me, I hope this did not cause any trouble! Your support is much appreciated either way :)

avatar image Acidictadpole May 18 '14 at 10:57 PM

Is there a way around that bug? I'm facing it now and it's easy to forget to re-adjust the profile.

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