Why is my pickup blocking my player and projectile?

Hey! I am trying to make two objects overlap (they do not interact, but collision information can be used in a script). To do so, I thought I would use UE4 integrated collision system. In this case, I am trying to make a powerup that overlaps with basically anything. I have created some collision presets that, according to UE4 documentation if I had read correctly, should work, but for some reason my Player (a pawn) and my projectile still gets blocked by powerup although they should be ignoring any physical interaction with it. Anyone know why? I have attached collision presets for each.

5540-powerupcollision.png

This is for PowerUp

5551-projectilecollision.png

This is for Projectile

Nobody know what I am doing wrong? Maybe its just a configuration problem.

Hey Borzi,

There is a known issue where custom Object Channels and Collision Presets do not save when a project is closed, and that may be causing some problems for you. Even with that bug, however, I don’t see anything in your set up that would cause a collision between your pickup and your pawn or projectile.

I used setup you created above in a new First Person Template project, and had no problems. Can you try doing same and seeing if you run into same problem? Thanks!

You were right, it does work. Check answer, it was my fault and didn’t really have to do with collision system at all. Sorry that you had to check it for me, I hope this did not cause any trouble! Your support is much appreciated either way :slight_smile:

Is there a way around that bug? I’m facing it now and it’s easy to forget to re-adjust profile.