Importing a Custom Character

Hello everyone,

I have been trying for a while now, with no success on both my front and the tutorial front.

Basically, I am wondering, is it possible to just replace the Skeletal mesh for a character. For example, I have bought and downloaded an animation pack, which are perfect, but unfortunately this uses the default Unreal mesh. I would like to put my own character in place of this and haven’t been able to so far. My question is this; is there a quick and easy way for me to replace this existing character with my own?

Any information will gladly be accepted, thanks in advance.

Hi Komsur,

The character that you want to replace the default mannequin with will need to be either skinned to this same skeleton in an outside program or skinned to a different skeleton so that animation data “knows” what surfaces/vertices of your custom mesh are affected by what bones/joints. With that in mind, here are two links that show you how to retarget your skinned custom character to the animations in the Animation Starter Pack:

  1. Same skeleton: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html
  2. Different skeleton: http://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/

-.