Force your character to walk?
Hi! In my game, the main character and an NPC are supposed to walk next to each other and have a conversation! But I don't know how I can force my main character to walk! Can I use triggers? Is there something I need to edit somewhere? I'm kind of stuck here...
You are going to control the character but I don't want to run ahead of the NPC.
Using UE 4.6 and Third person template.
asked Mar 16 '16 at 08:49 PM in Blueprint Scripting
If you are wanting to slow the player down during this conversation time frame you can set the max walk speed in the movement component to a normal walk speed (somewhere in the 210-270 range should work) the default walk speed is 600 which allows the character to run. Then after the conversation time is over set it back to the default or whatever value you want the same way
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