Error adding Public Dependancy Modules

So I’ve seen a few questions that seem to have similar problems, but I seem to have everything that they had implemented, with no luck.

I am attempting to follow Rama’s Tutorial on adding Socket Listening to my Project.

To do this, I have gone to my Project.build.cs file and made the following additions:

PublicDependencyModuleNames.AddRange(new string[] { "Sockets", "Networking", "OnlineSubsystem" });

Next, I created a new PlayerController C++ class, and tried to add the following:

#include "Networking.h"

So the problem that I currently have is that I still can’t get my PlayerController Class to recognise that Networking.h does exist. I am at a loss as to what to do next. Is there something I’m missing?

Cheers lads.

Build your Project. VS will find your Networking.h after the Build. You just need to Build it once after you add something to the Build.cs.

Edit: after a little back and forth on FB the Problem was some custom Methods (VSHOW) that are not included in the wikis source files. Also the SetTimer needs a FTimerHandle and the TArrays Init() is deprecated use SetNumUninitialized() instead. Thats about it.