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How to play a playlist of music attached to the player?

I have been trying to figure this out, and just decided to ask you guys:

  1. So how can I play a playlist of audio files (songs), in a way in which the audio is attached the player?

  2. How could I do this in a network friendly way?

  3. Is there a blueprint variable which tells other blueprints if an audio file is playing?

Thanks!

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asked May 03 '14 at 11:08 PM in Blueprint Scripting

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TheModdersDen
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Eventually figured it out... You need to create a sound cue that has a random node, and a looping node. I did not know that there was a random node, until I looked here:https://docs.unrealengine.com/latest/INT/Engine/Audio/SoundCues/Editor/index.html#creatingsoundcues specifically this picture: alt text

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answered Jun 06 '14 at 10:11 PM

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TheModdersDen
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