I have been trying to figure this out, and just decided to ask you guys:
- So how can I play a playlist of audio files (songs), in a way in which the audio is attached the player?
- How could I do this in a network friendly way?
- Is there a blueprint variable which tells other blueprints if an audio file is playing?
Thanks!
Eventually figured it out… You need to create a sound cue that has a random node, and a looping node. I did not know that there was a random node, until I looked here:Sound Cue Editor | Unreal Engine Documentation
specifically this picture:
https://docs.unrealengine.com/latest/images/Engine/Audio/SoundCues/Editor/SoundCueEditor_Viewport.jpg
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