Server Side Screenshot
I want to add screenshot functionality to my project. It will be a multiplayer experience with a client/server setup.
I would like users to be able to take high fidelity screenshots no matter what settings they actually run the binary at.
Is there a way in UE4 to take the screenshot server side, from the viewpoint of the user at the highest settings, then send that image over to the client?
Any guidance on this would be most appreciated!
asked Mar 16 '16 at 10:40 PM in Using UE4
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