Attaching a particle emitter instead of a texture material
So I'm trying to make a particle emitter movie down a mesh and make the material follow, I'm really looking for the easiest way. In the picture you'll see the cubes have a blue colour that moves up/down the material. I was hoping someone could tell me how I can make the green particle effect replace that blue line? Sorry if it's badly explained I'm quite new to UE4.
Any help appreciated, thanks
asked Mar 16 '16 at 11:06 PM in Using UE4
Hmm hello Kyt, I dont think there is an easy solution for this. What I would do is make a thin high poly skeletal mesh that moves along the erosive/blue line. This is because you can attach particles to the surface/vertices of a skeletal mesh with the "skel vert/surf location" module inside cascade.
IF you make the skeletal mesh line move along with the blue erosive line, it should look very decent.
I hope this guides you a little towards the right goal.
answered Mar 21 '16 at 12:16 PM
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