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AutomationTool patching error

Hi all. I have a game compiled all fine, however I am trying to create patches for it. The problem being that the automationTool doesn't succeed when I come to the patching content section. I am probably missing something very important but I don't know what it is.

File attached with the log, please help.link text

Product Version: UE 4.10
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asked Mar 16 '16 at 11:45 PM in Packaging & Deployment

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Death wyrm
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avatar image Matthew J Mar 22 '16 at 05:55 PM

Hello Death wyrm,

From looking at the log, it seems like AutomationTool is failing to creating the .pak for the project. This may be due to the multiple errors pointed out near the bottom of the log that you provided. It seems that there are multiple ambiguous file names, failed loading of functions, failed casts, and so on. Another way to possibly see more information is to attempt to package your patch without creating a .pak file, which can be changed in Project Settings > Packaging. If you do try doing it without a .pak file and it still fails, please upload the new logs.

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Hello Death wyrm,

It seems like the failure may be caused by this error. This is a list of declaration errors which you may need to ask the creator of this plugin about:

UnrealBuildTool: C:/OuterVeil/MMOStarterKit-1.3/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonObject.h(20) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.

There are 9 instances of this message, pointing to different parts of the code. Nothing else seems to stick out other than a few other errors that are generic and are basically saying "The build failed" without giving any details. If you do seek out the plugin creator's help, please provide him/her with the log as well as it should help him/her identify the problem.

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answered Mar 17 '16 at 08:23 PM

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