AutomationTool patching error
Hi all. I have a game compiled all fine, however I am trying to create patches for it. The problem being that the automationTool doesn't succeed when I come to the patching content section. I am probably missing something very important but I don't know what it is.
File attached with the log, please help.link text
asked Mar 16 '16 at 11:45 PM in Packaging & Deployment
Hello Death wyrm,
It seems like the failure may be caused by this error. This is a list of declaration errors which you may need to ask the creator of this plugin about:
UnrealBuildTool: C:/OuterVeil/MMOStarterKit-1.3/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonObject.h(20) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
There are 9 instances of this message, pointing to different parts of the code. Nothing else seems to stick out other than a few other errors that are generic and are basically saying "The build failed" without giving any details. If you do seek out the plugin creator's help, please provide him/her with the log as well as it should help him/her identify the problem.
answered Mar 17 '16 at 08:23 PM
Matthew J ♦♦ STAFF
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