Mouse Y Axis not working

Hello! I have been trying for a while to get my character movement to work and I have tried several different solutions. So far all I have is a broken script. My y axis is getting input but instead of looking up it is slowing my character down. This is very puzzling to me. Any help would be greatly appreciated!

Hello Dustin1241,

Is this a third person kind of set up or is it meant to be first person? I believe this is caused by your nodes for Break Rot Into Axes and Make Rotation From Axes. If you look at the third person template, their movement uses Break Rot and Make Rotator, which could be causing some confusion due to the difference between the axes on a vector and a rotator. Here’s a picture of a setup from the Third Person Template:

It is first person. Sorry I am a little new to this. I tried changing the nodes just to check and it didn’t fix it. I have it rotating to reset my direction whenever I turn. Without this my forward and back movement is locked to the world direction, making player movement very difficult.

Can you post a screenshot of you input mappings and their values from your project settings?

Could you post the screenshot that asked for, ? I’m interested to see what you have listed there as well.

We haven’t heard from you in a while, Dustin1241. Are you still experiencing this issue? If so, could you provide the screenshot and I asked for? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

You just have to check the “Use Pawn Control Rotation” in the camera component of your character.