physics constraint strange behavior
Hello, I was doing a quick test of ways to do rope swing mechanics, first thought was to try using physics constraints so the physics do the swinging
after that I used this quick set up to see if this would work for a way to get closer or farther from the rope's origin as if you were climbing it up and down.
At first it seems like it was slowly working but then i get this behavior
the constrained actor advances until a certain point then it jitters and doesnt advance more, the thing that scratches my head is that moving the cube torwards the constraint location seems to do the desired effect, but my intent is to pull the cube from any place. Here I add the physics constraint settings in case I messed them up in a way that causes this, I dont know much about physics constraints so I cant tell whether this is normal or a bug. so someone please clarify if posible.
Make sure to set the Cube mesh to the 'finish-reeling' position and then set the 'Linear Limit Size' to the starting position. Set the default value for the Float variable you are using to the same value.
I just tested this in 4.10.4 and it works for me.
Let me know if this fixes the issue you are having or not.
answered Mar 18 '16 at 03:37 PM
TJ V ♦♦ STAFF
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