Error Message: failed to load or install certificate due to an error: 'Object reference not set to an instance of an object.'
I'm having the same issue as this guy in the link below, but I entered the bundle identifier as my developer app id and the error message persists!
I'm using windows 10 and created the key and CertificateSigningRequest.certSigningRequest with Open SSL Win 32. I created the certificate, apple id and provisions without any hassle. I imported the distribution provision perfectly. Now I'm trying to import the certificate and key and I get the mentioned error.
I even tried using UE4's iPhonePackager executable and I'm having the same issue.
The user rsoriano even commented on the solution where his situation seems to exactly mirror mine.
asked Mar 17 '16 at 12:51 AM in Packaging & Deployment
Apparently I needed to use just the .p12 file when importing the certificate. My issue was renaming the .key file to .p12 instead of actually generating the .p12 with openSSL!
This entire process can be done with Windows 10 and I installed my game on my iPhone.
I used this website for the conversion (steps 1 and 3):
OpenSSL is usually located in: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\IOS or wherever your iPhonePackager.exe file is located
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