Exactly. I’m using AWS services and they have a super cheap non GPU instance but running a WM that can run the editor is expensive.
With the content I support so far it’s only really needed for wav files, as these can’t be loaded by the engine directly [in standalone builds]. The cheap VM I’ve tested can process images and custom data and even run UnrealPak to package them in a way the engine supports natively. It can’t launch the editor…
What I really want I guess is my plugin running, with no UI but the capability to run FAssetToolsModule::GetModule().Get().ImportAssets
So does unreal not support some sort of build machine that doesn’t need to run a UI? This has been a fairly standard approach on the different teams I’ve worked with.