Cannot use Static Mesh Component with Set Vector Parameter Value
I'm extremely frustrated with this. I have a very basic problem I'm trying to work through; assign a new random color to a block every 30 game ticks. I've looked and there already seems to be a decent number of solutions to my problem, all of which use the Set Vector Parameter Value block. But frustratingly, in every single answer the block's input values are fundamentally different from mine. All the solutions I've looked at show a Static Mesh Component being directly linked to a Target parameter on the block. However, on the block in my blueprint there is no Target parameter, only a Collection parameter, and trying to connect my Static Mesh Component to it gives me an error. Instead, it tells me it takes a Material Parameter Collection, which is seemingly incompatible with my Static Mesh Component. I have no idea what that is or how to use it, and not a single tutorial I come across mentions it at all.
Here is an image of my current blueprint;
What is this change, and why was it made? How am I meant to use the Set Vector Parameter Value block?
Edit: Here is a link to my project file; https://mega.nz/#!RYs2DS4Q!_I2HjO1mtBrPDFdik8Z4qCkMi3da5S470iw17vFd31w
Wasn't sure if that was the node you were after or not.
Turn Context Sensitive off:
answered Mar 17 '16 at 05:25 AM
Ok sorry I was focusing on the Node problem...to do that: First create your material and setup the Color parameter:
The you need to create a Material Instance of that material so you have access to the parameter Color like this: Then your BP needs to be setup like this:
For the Source Material of the Create Dynamic Material Instance node make sure that is set to the Material Inst you just made.
Follow this question
Once you sign in you will be able to subscribe for any updates here