Hey there, I’m wanting to override the function “GetProjectionData” in LocalPlayer.
I’m a bit dumbfounded why it’s not a virtual function…
I’m needing it to send off a ControllerID to a HMD implementation (using splitscreen with a HMD Device or 4)
Code (.h)
#pragma once
#include "Engine.h"
#include "CoreUObject.h"
#include "MyLocalPlayer.generated.h"
UCLASS(BlueprintType, Blueprintable)
class ORBIVERSESANDBOX_API UMyLocalPlayer : public ULocalPlayer
{
GENERATED_BODY()
public:
bool GetProjectionData(FViewport* Viewport, EStereoscopicPass StereoPass, FSceneViewProjectionData& ProjectionData) const override;
};
EDIT: I’ve gone about this a different way using each players FOV (not used anyway), if you still want to solve this, go ahead.