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Bubbles popping Cascade

Hey everyone.

Hit a bit of a wall recently. Unfortunately I am not very good with Cascade, so I would appreciate some guidance if possible. I am attempting to make an emitter with bubble popping. So what i did was, i made a flipbook material of the exact way i wanted the bubble to pop, and hooked up this material to the particle. What i don't know how to do is make the bubble pop at different time.

Here's the animation: https://www.youtube.com/watch?v=rciqYee3wlY

Obviously the logic is flawed in that they are all using the same material. Is there another better way of going about this?

Thank you guys in advance.

Product Version: UE 4.10
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asked Mar 17 '16 at 07:45 AM in Using UE4

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libellum
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Hello Libellum, I think I just answered another bubble-related question you asked.

Nontheless, if you make sure the bubbles all start at the same Z-location (same height) but them more random lifetimes and upward velocities etc.. it should look way more random.

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answered Mar 21 '16 at 12:26 PM

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Luos
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avatar image libellum Mar 21 '16 at 01:59 PM

Thanks so much Luos! sorry if i asked this before. I can't recall. But thanks for responding. Getting the hang of it now. BTW love your work.

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