Bubbles popping Cascade
Hit a bit of a wall recently. Unfortunately I am not very good with Cascade, so I would appreciate some guidance if possible. I am attempting to make an emitter with bubble popping. So what i did was, i made a flipbook material of the exact way i wanted the bubble to pop, and hooked up this material to the particle. What i don't know how to do is make the bubble pop at different time.
Here's the animation: https://www.youtube.com/watch?v=rciqYee3wlY
Obviously the logic is flawed in that they are all using the same material. Is there another better way of going about this?
Thank you guys in advance.
asked Mar 17 '16 at 07:45 AM in Using UE4
Hello Libellum, I think I just answered another bubble-related question you asked.
Nontheless, if you make sure the bubbles all start at the same Z-location (same height) but them more random lifetimes and upward velocities etc.. it should look way more random.
answered Mar 21 '16 at 12:26 PM
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