Hey everyone.
Hit a bit of a wall recently. Unfortunately I am not very good with Cascade, so I would appreciate some guidance if possible. I am attempting to make an emitter with bubble popping. So what i did was, i made a flipbook material of the exact way i wanted the bubble to pop, and hooked up this material to the particle. What i don’t know how to do is make the bubble pop at different time.
Here’s the animation:
Obviously the logic is flawed in that they are all using the same material. Is there another better way of going about this?
Thank you guys in advance.