Adding a delay before respawn
The game freezes at the point of delay when the player tries to respawn. I've tried creating my own custom timer, loops or using Set Timer by Function name but they dont seem to work either.
Someone asked a similar question before but never got a working solution.
asked Mar 17 '16 at 08:38 AM in Blueprint Scripting
Wowow, no-no-no, character should not handle any respawn routines, left it to GameMode instead. Call player's pawn dead event or something like that in GameMode class and let GameMode spawn new character and make controller possess it. That very simple!
answered Mar 17 '16 at 01:26 PM
It most likely can't run the function because the actor is pending kill...try instead of constantly destroying actors and spawning new ones quickly reset the player variables to their starting points and teleport the play back to their starting point...you can even setup a fade in and fade out effect with a matinee if you wanted to add something else to it.
answered Mar 17 '16 at 08:54 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here