You could set the animation to looping on the node click the anim asset reference node and in the details panel set it to looping
my monster has a statemachine having three animation, idle,run and hurt. assume that the monster is attacked when the statemachine is in hurt state and playing hurt animation now. I want to replay the hurt animation immediately,
just as switching statemachine from hurt state to hurt state.
but I don’t want to wait last animation over.how can i do it?
sorry, I mean that I want to restart the animation when the animation is playing in midpoint.
thank you very much .it’s useful for me.
I am not sure what you mean
What you are trying to accomplish may be better suited for a montage instead of animBP
Yeah sounds like this would be better suited for a montage because they can be called to play again mid-play again and again…you can setup a new montage to play and the montage will override the animBP animations when ever they are fired.