Inherited text render component not ticking

I wanted to create a custom blueprint class based on TextRenderComponent but it wouldn’t allow it in the editor, so I:

  • Created a new C++ class, inheriting from TextRenderComponent, called InheritableTextRenderComponent
  • Added ‘Blueprintable’ to its UCLASS specifier
  • Created a blueprint inheriting from InheritableTextRenderComponent

However the EventTick function in the blueprint class is never called. I’ve created a constructor in InheritableTextRenderComponent that should call its parent, which sets bCanEverTick. The EventBeginPlay event works fine in the blueprint class. Blueprint classes inheriting from scene components tick fine.

C++ code is below. Can anyone help with this?

InheritableTextRenderComponent.h:

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Components/TextRenderComponent.h"
#include "InheritableTextRenderComponent.generated.h"

/**
 * 
 */
UCLASS(ClassGroup = Rendering, Blueprintable, BlueprintType, hidecategories = (Object, LOD, Physics, TextureStreaming, Activation, "Components|Activation", Collision), editinlinenew, meta = (BlueprintSpawnableComponent))
class TROPICALMANIPULATION_API UInheritableTextRenderComponent : public UTextRenderComponent
{
	GENERATED_BODY()

		UInheritableTextRenderComponent(const FObjectInitializer& ObjectInitializer);

	
	
};

InheritableTextRenderComponent.cpp:

// Fill out your copyright notice in the Description page of Project Settings.

#include "TropicalManipulation.h"
#include "InheritableTextRenderComponent.h"




UInheritableTextRenderComponent::UInheritableTextRenderComponent(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{

}