x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Inherited text render component not ticking

I wanted to create a custom blueprint class based on TextRenderComponent but it wouldn't allow it in the editor, so I:

  • Created a new C++ class, inheriting from TextRenderComponent, called InheritableTextRenderComponent

  • Added 'Blueprintable' to its UCLASS specifier

  • Created a blueprint inheriting from InheritableTextRenderComponent

However the EventTick function in the blueprint class is never called. I've created a constructor in InheritableTextRenderComponent that should call its parent, which sets bCanEverTick. The EventBeginPlay event works fine in the blueprint class. Blueprint classes inheriting from scene components tick fine.

C++ code is below. Can anyone help with this?

InheritableTextRenderComponent.h:

 // Fill out your copyright notice in the Description page of Project Settings.
 
 #pragma once
 
 #include "Components/TextRenderComponent.h"
 #include "InheritableTextRenderComponent.generated.h"
 
 /**
  * 
  */
 UCLASS(ClassGroup = Rendering, Blueprintable, BlueprintType, hidecategories = (Object, LOD, Physics, TextureStreaming, Activation, "Components|Activation", Collision), editinlinenew, meta = (BlueprintSpawnableComponent))
 class TROPICALMANIPULATION_API UInheritableTextRenderComponent : public UTextRenderComponent
 {
     GENERATED_BODY()
 
         UInheritableTextRenderComponent(const FObjectInitializer& ObjectInitializer);
 
     
     
 };
 

InheritableTextRenderComponent.cpp:

 // Fill out your copyright notice in the Description page of Project Settings.
 
 #include "TropicalManipulation.h"
 #include "InheritableTextRenderComponent.h"
 
 
 
 
 UInheritableTextRenderComponent::UInheritableTextRenderComponent(const FObjectInitializer& ObjectInitializer)
     : Super(ObjectInitializer)
 {
 
 }



Product Version: UE 4.9
Tags:
more ▼

asked Mar 17 '16 at 09:29 AM in C++ Programming

avatar image

goldensyrupgames
46 2 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question