UE4 False Ceiling indirect illumination
Dear Comunity, im trying to build a realisitic interior scene, where i need to make a rectangular false ceiling in a walkway and indirect illumation coming from the upper sides of it.
i tried using point light and make it a tube (thus creating 4 point lights one for each side. 2 of them with 100cm dimension, and 2 of them 400cm dimension) it didn't work.
i tried to make a rectangular tube volume of 5x5cm hidden in the false ceiling volume, and tried to use material light emission, and it didn't work.
am i missing something or is there a better simpler way to do that?
thanks in advance.
asked Mar 17 '16 at 12:17 PM in Using UE4
For the emissive material lighting, did you use LPV? (Light propagation Volume) so it tells the emissive material what to light?
answered Mar 21 '16 at 12:31 PM
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