Rotate texture based on referenced level actor

So here is what I’m trying to accomplish, I want to rotate a world aligned texture based on the rotation of an actor (Wind Directional Source) in the level, which will be referenced in the blueprint, so I can rotate the wind texture for my grass. But I can’t seem to be able to adjust it correctly :frowning: . In the blueprint there is another function called Wind Direction which has the exactly same properties as the ConstructionScript shown. And in the material image is the Wind Direction parameter that I’m trying to change. The material instance rotates correctly, but the blueprint won’t get the Wind Directional Source’s rotation. Any help would be appreciated.

82637-material.png