How i change Light Map Resolutions in more then 1 object?
I am importing a big project with sepated meshes, how i change the light map res. at all instead of doing one by one?
asked Mar 17 '16 at 04:07 PM in Using UE4
Yes you can, in the content browser select all of the meshes you want to edit then right-click and go to Asset Actions then select "Bulk Edit via Property Matrix" there you can set the light map resolutions for all of them at the same time, then save them all...done
Edit: webpage froze when I posted this the first time
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