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Resseting a button before release.


Let's say I have a button that the player presses and holds. Is there a way to make it unpressed (reset it's state to default), other than by releasing a mouse button. I have a function that checks some variables every tick as long as the button is pressed. I would like to reset it when specified criteria are met without executing the "on released" event. I know I can just have a branch as a first node of the "on released" event and do nothing but it still only half of a problem, because the button will appear pressed as long as the player is holding the mouse button and I would like to cancel that.

Thanks for help.

Product Version: UE 4.10
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asked Mar 17 '16 at 05:04 PM in Blueprint Scripting

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