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How can I get my game to tell my server i have disconnected


My game connects to a c# server.

When I close game, my game is still connected to c# server.

The c# server pings the client, but doesn't remove client.

How can I let my server know I have closed game.


Product Version: UE 4.9
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asked Mar 17 '16 at 09:26 PM in C++ Programming

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avatar image Shadowriver Mar 18 '16 at 01:26 AM

How do you communicate with that server? HTTP? Sockets?

avatar image Moynzy Mar 18 '16 at 01:54 AM

Hi, I use FSockets, is there a function that I can run before the game exits?

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