Can't Lock Camera Manager to HMD

Hey, so I’m doing some VR stuff and I want to be able to add some interactions using the players HMD. I’m basically trying to attach collision to the players headset by attaching a sphere component to the camera.

So I figured the best thing to do would be to use a Camera Manager as specified in the quick start guide and to then attach the collision to the TransformComponent.
https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/2/index.html

However, in step 2, it says to toggle on “Follow HMD Orientation” the only problem is that this option no longer exists.
So I looked around and the best thing I could find was that it’s now called Lock to HMD, but I can’t access that without using a camera component which I can’t get access to in the camera manager.

Am I missing something here? I feel like there’s some sort of tickbox I need to use because using an event tick and moving the collision sphere to the players HMD location doesn’t feel right…

Bump, I feel like this might be a bug that you can’t lock the default camera manager to the HMD in 4.11

Hooray for new releases:

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/index.html