Textures of multiple imported assets
I am trying to migrate some assets from another engine (unity), and I have a quite annoying problem. I can import all the fbx files in a row but the problem is that when I choose to import the material, unreal engine is creating hundreds of different materials (recreating new material for each imported file). So then if I choose to not import materials I have to link manually all the imported meshes to the materials one by one.. Is there any way to apply materials to many meshes ? Or is it possible that the importer care about already existing materials ?
asked Mar 17 '16 at 11:41 PM in Using UE4
Hello NjIbhu, Sadly you will need to import them without any textures and apply them yourself inside the engine manually.
answered Mar 21 '16 at 12:43 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here