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Textures of multiple imported assets

I am trying to migrate some assets from another engine (unity), and I have a quite annoying problem. I can import all the fbx files in a row but the problem is that when I choose to import the material, unreal engine is creating hundreds of different materials (recreating new material for each imported file). So then if I choose to not import materials I have to link manually all the imported meshes to the materials one by one.. Is there any way to apply materials to many meshes ? Or is it possible that the importer care about already existing materials ?

Cheers !

Product Version: UE 4.10
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asked Mar 17 '16 at 11:41 PM in Using UE4

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Hello NjIbhu, Sadly you will need to import them without any textures and apply them yourself inside the engine manually.

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answered Mar 21 '16 at 12:43 PM

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