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Light Bleeding In UE4

Hi there I recently have been trying to make some objects and have had some problems with light bleeding on objects.alt text

This shows 2 walls placed together with a light bleed down the centre. I'm not sure what is causing this, I have checked many videos. Here are the things that I have done...

  • The world lightmass settings are 1, 3, 2, 0.6 which I checked in a previous video which apparently helps with bleeding.

  • The Light is a stationary light.

  • The lighting is building at production quality.

  • My custom light map is aligned to the grid in maya with the grid lines every 0.0161 units.

  • The lightmap on the object is at 128 resolution.alt text

Here is my light map in UE4. Anyone have any ideas what may be causing the bleed? Do I have certain units wrong? Or am I setting up lightmaps wrong? I'm fairly new to light maps.

Product Version: UE 4.8
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asked Mar 18 '16 at 03:27 AM in Rendering

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Think I fixed it, increasing the lightmap resolution to 256 solved it.

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answered Mar 18 '16 at 03:41 AM

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