Resolution Scale Artifacts with View Target Blend
In my packaged game, whenever I have the resolution scale not set to EXACTLY 100, this artifact occurs when I use Set View Target With Blend or when the camera is not a player camera (For example, a non-player camera used to get a close up of an object) which doesn't just happen during the transition but also when the camera is fixed to the new camera.
I was suppose to release my first game demo today but this bug really takes away from the look and feel.
asked Mar 18 '16 at 08:30 AM in Bug Reports
Found an answer. Once again, TrueSky plugin causes rendering issues. Fixed it by moving the right files to the packaged game.
answered Mar 19 '16 at 05:56 AM
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