Teleporting Player Problem in Standalone Game
Hi ! I'me doing a teleport function to make different player spawn as well as standard teleport on my map. I've done something like this :
It works perfectly fine in the Viewport. However, when trying to test it on a Standalone Game, something strange happend and the character fall through the ground (which doesn't happend in the viewport test). The "Teleport" node Return value is true. I've tried changing "Teleport" for a "Set actor location" but the same happends, the character fall. Also, it seems that the character isn't falling from the teleport start or end, but from another random point of the game (always the same)
I haven't tried to do an executable file but I fear that the same happend... Any idea about what is happening or way to solve/avoid this ?
Thank you for your answers
Instead of getting the Sprite Component of your TargetPoint1, try doing a Get Root Component and then getting the world location of the root component and plugging that into the teleport node. Let me know if that helps.
Have a great day
answered Mar 18 '16 at 03:53 PM
Sean L ♦♦ STAFF
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