Why is unreal adding pixels?
Hello! I was wondering about why unreal 4 adds pixels (between the red lines) they are not there in the file itself and every texture that I tested on this appears? I tried make my own texture but did not work? I have mip maps off and shapren 10 but will not work?
asked Mar 18 '16 at 02:40 PM in Rendering
Hi :) First thing is this your model? Have you created light maps for it? Usually these lines appear when straight edged uv islands fall between the uv edges in the uv space (the grid lines). You can sort this by snapping the edges of your uv islands to the uv space grid edges. These lines can also be caused by there not being enough padding between your uvs in the uv space. This causes bleed - the lines you're seeing.
If this is the issue read point 6. http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php
Follow this question
Once you sign in you will be able to subscribe for any updates here