See All Errors in Output Log when packaging

Hello,

I am trying to track down some errors from a failed build. The output log is below.
It says “Only first 50 warnings displayed” Is there a way to only see errors and not warnings? or a command to see all warnings and errors?

Thanks

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.23:987][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.23:987][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.23:987][ 0]LogInit:Display: Failure - 6 error(s), 1043 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.23:987][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 31.56 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.24:198][ 0]LogTemp:Warning: Kinect Plugin Core Activated
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.24:210][ 0]LogTemp:Warning: Kinect Running: 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.18-15.05.24:210][ 0]LogTemp:Warning: Kinect Stopped
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 35.336873s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Fake Love\Perforce\johnny_Forma_WS\Forma\Forma.uproject; see log C:\Users\Fake Love\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.9\Cook-2016.03.18-11.05.24.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Hi JohnDepp,

When UAT has a Build Failure it creates its own log that should have the warnings and errors listed.

This is pointed to by the log above where it says it was saved at this location: C:\Users\Fake Love\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.9\Cook-2016.03.18-11.05.24.txt

Have a look at that log and it should have all the information you need to track down your errors and issues with why the build failed.

Thanks!

Tim