Check if UMG Animation is finished?
Hi everybody. I came across a little problem. In my UMG widget, I have a variable add 1 every second. So, every second --> add 1 to float. Then, when variable is equal to 5, play fade out animation. When that finishes, open the main menu, Everything works except the animation. I can't seem to find something that tells you if the UMG animation is finished. Is there such a thing? If not, can somebody please help me find a different method? Thanks.
asked Mar 18 '16 at 07:17 PM in Blueprint Scripting
I use this to check if my animation is finished:
answered May 28 '17 at 12:27 AM
i get doing this , changing an animation to variable, and setting it to a event called ob animation finished
answered Sep 06 '18 at 10:18 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here