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Why are Properties set as default not saving?

In 4.1 Currently you are not able to set as default so you would have to recheck the box each time you do it.

Also you cannot move AI on Event Begin play without a delay.

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asked May 04 '14 at 07:16 AM in Bug Reports

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mikesdav
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avatar image [Epic] Gribbs ♦♦ STAFF May 06 '14 at 07:08 PM

Hey Mikesdav,

If you could please separate the second part of your post, about AI movement, into a second question, that would help us better assess the issue.

As for the first issue that you had, If you could provide exact steps as to how you are coming across this issue, we would greatly appreciate it. Please review the following link for how to retrieve additional crash information:

https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html

Thanks and have a great day,

-Sean

avatar image mikesdav May 07 '14 at 01:31 AM

First issue was typed incorrectly. It was the Rebuild at runtime checkbox that would become unchecked when you restarted the editor.

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Hey mikesdav,

Thank you for the feedback! I was able to see the issue you have been having and was able to reproduce it in the Editor. I have entered it into our bug database but, at the current moment, I am unsure as to a time frame for which it will be fixed.

Thanks again and have a great day!

-Sean

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answered May 07 '14 at 05:51 PM

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[Epic] Gribbs ♦♦ STAFF
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