x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Light building problems

When I build the light it stays at 0% for longer than it should be, at first I thought it was a bug, but then I believe that the foliage is the cause of it. I am led to believe that if i select the foliage and then in the details panel hit Actor Hidden in Game that would do the trick. Any advice?

Product Version: UE 4.10
Tags:
more ▼

asked Mar 18 '16 at 09:03 PM in Rendering

avatar image

The Person
26 5 6 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi,

By default any static meshes used with foliage will use their default lightmap resolution which is too high. If you want to use static lighting with foliage, then you need to go into the Foliage tool and select the asset. Then in the panel with the settings you can select the option for lightmap resolutions. This will now use a lower lightmap resolution defaulted to 8.

Since these objects get clustered together it's better for any objects that need to have lighting built. If you're foliage is moving with wind or needs to sway in any way to bring your world to life I would suggest disabling static lighting so that you don't have to worry about baked lighting. It depends on your game, but it's an option as well.

I hope this helps.

Tim

more ▼

answered Mar 19 '16 at 06:45 AM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 887 101 878

avatar image The Person Mar 19 '16 at 05:43 PM

So I did that, and I even have it setup so that the foliage doesn't cast a shadow, but for some reason it stays building at 0%.

avatar image The Person Mar 19 '16 at 07:49 PM

So it finally finished building, I guess it was just a lot information to compile. Thank you for the help.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question