Engine crashes after moving mesh on Character BP

Hi, i don’t know if it has been reported, but this bug is happening:

1- move mesh position inside capsule on viewport
2- compile
3- play
4- Try to Ctrl-Z the mesh back to last position
5 - The mesh duplicates, one on the old position, another on the new position.
6 - press compile, crashes.

i’ve sended the report when the engine crashed, but anyone else had the same problem?
Thanks!