Getting a Character from one Level to Another?
I'm trying to figure out how to get my character to my second level after touching a basic object but I can't figure out how to do the blueprints.
In the level you walk for a little bit before touching a cone to get to the next level. Help please?
asked Mar 18 '16 at 10:43 PM in Blueprint Scripting
If you are talking about just going to a different map there is the open level node. This would open that map, that should have a game mode with your same character pawn as default, so it can spawn it.
I would use this node with an actor blueprint that had a sphere collider component that triggers the beginOverlapEvent.
If you are talking about "saving your character" and spawning it again in the new map, with some stats and variables you wanna save, then you should probably make a custom struct to save your data and pass it to the game instance class, and then restore the state of your character from there.
If you are new to Unreal or to game development in general you should be able to find, tutorials for your question, with a much more detailed explanation than my quick response.
Hope this helps :P
answered Mar 18 '16 at 11:26 PM
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