How to make AI patrol 2 points and repeat

Is there way to achieve this in blueprints so that it can be dragged and dropped anywhere in the level and act the same?

Ok this is a really basic setup (you can expand upon it to fit your needs) but you essentially set the 2 locations or patrol points and tell the AI to move between them and loop back again I added a 2 to 3 second delay before they go to the next patrol point in the middle…like this:

Thank you, is the Self var a custom one? I don’t have it in BP_PawnEnemy. doesn’t work yet, I think because of Pawn possession

No it isn’t a custom variable, to get that node drag off the pawn pin and start typing self and you should get a reference to self in the search that’s what that variable it. As long as the controller is set to an AIController or a custom controller you create it should work.