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How to make AI patrol 2 points and repeat

Is there way to achieve this in blueprints so that it can be dragged and dropped anywhere in the level and act the same?

Product Version: UE 4.9
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asked Mar 19 '16 at 12:22 AM in Blueprint Scripting

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MattStH
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Ok this is a really basic setup (you can expand upon it to fit your needs) but you essentially set the 2 locations or patrol points and tell the AI to move between them and loop back again I added a 2 to 3 second delay before they go to the next patrol point in the middle...like this:

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aisimplepatrol.png (165.1 kB)
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answered Mar 20 '16 at 09:17 AM

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Black Phoenyx
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avatar image grandcoders.com Apr 03 '16 at 03:19 PM

Thank you, is the Self var a custom one? I don't have it in BP_PawnEnemy. doesn't work yet, I think because of Pawn possession

avatar image Black Phoenyx Apr 03 '16 at 10:34 PM

No it isn't a custom variable, to get that node drag off the pawn pin and start typing self and you should get a reference to self in the search that's what that variable it. As long as the controller is set to an AIController or a custom controller you create it should work.

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