Access all key events?
Hi, I am currently working on implementing a system for rebinding action/axis mappings in my game. I am currently at the stage where I would like to detect a new key to assign to the action.
I have not found a way to do this yet, the closest thing I have found is
PlayerInput.h /** The current game view of each key */ TMap KeyStateMap;
From my understanding I could get the state of each key this frame from this array, But its private. So I guess making a get function in PlayerInput is not the intended way to do this? Any help would be super appreciated!
asked Mar 19 '16 at 12:43 AM in C++ Programming
Yhep... After a good nights sleep, of course this was a lot simpler then I made it. You can bind an action to "any key" from within the editor. The event will output which key was pressed.
answered Mar 19 '16 at 09:11 AM
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