Hi, I am currently working on implementing a system for rebinding action/axis mappings in my game. I am currently at the stage where I would like to detect a new key to assign to the action.
I have not found a way to do this yet, the closest thing I have found is
PlayerInput.h
/** The current game view of each key */
TMap KeyStateMap;
From my understanding I could get the state of each key this frame from this array, But its private. So I guess making a get function in PlayerInput is not the intended way to do this?
Any help would be super appreciated!