Can someone please tell me how I can build a shadow with the same quality as the movable shadow?
Here’s an example of the quality difference between built static shadows and movable light shadows
1 - Static built shadow
2 - Movable light shadow
Can someone please tell me how I can build a shadow with the same quality as the movable shadow?
Here’s an example of the quality difference between built static shadows and movable light shadows
1 - Static built shadow
2 - Movable light shadow
Someone please help me with this. I don’t want to change the objects to movable and lose on performance
You need to increase the lightmap resolution of the floor mesh.