First Person default template skipped animation

A minor issue. In the default first person template example, the FirstPersonCharacter blueprint seems to be wired incorrectly. In the spawn projectile section, when touch input is used, the execution is wired directly into spawning the projectile, skipping the firing animation.

Hi Ygolirt,

While not officially reported as a bug, this issue has been fixed in the UE4.11p7. Please check this and let us know if the issue reappears from that point on.

Thanks for the feedback!

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