3D Widget Wont Allow Casting for Clicking?
I have a Blueprint in my scene with a Widget attached called "WBP_WallColors". The idea is for the user to aim at the wall color menu that's in 3D space, and click buttons on it, including cancel. Right now I can not get the buttons to interact with the trigger pull. Attached is a screenshot where Im simply trying to get the trigger to work.
Yes my Widget Component does point to the correct widget as it does display in game when the 3DMenuWall is dragged into the scene. I just can't get it to be interactive.
asked Mar 19 '16 at 04:21 PM in Blueprint Scripting
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