Collision detection with BSP walls?
Am using a lerp vector in my dash ability but my character is going through walls and objects. I didn't use Launch Character as I dont quite like the movement even though it provides good collision with walls and objects.
Is there a way to check for collision with BSPs and objects?
Well with what I put together the dash still activates if player is in front of a solid object just they don't go anywhere...they continue to collide normally...minus all the particles and animation cheesiness here is what I did in a nutshell:
Input for Dash Pressed -> Get Character Movement ---Set Max...ahhh a screenshot will be better:
answered Mar 20 '16 at 11:59 AM
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