Hitting a button to control an Actors position

I’m trying to get an Actor(button) that I interact with to make another Actor move upwards using a line trace to interact with the button, and using an interface Blueprint to communicate between them.
I know my line trace is working, I don’t seem to be able to get my button actor to send it’s “On activated” message to the target actor that has the “Event On Activated” attached to it, when it’s hit with my line trace.

If I bypass the button actor and set the target actor to use my “Event on interacted” it works as it should and the target actor moves position.

I’m really new to the unreal engine so I know there maybe something totally obvious I’m missing, Thank you for any help :slight_smile:

Player input

Button

Target

Okay so I’ve now solved this by using “Get All Actors Of Class” and picking my Target actors class, not sure if this is the best way to do this but it works :slight_smile:

Revised Button