When I use SetViewTargetWithBlend to blend between small actors that are far from each other, the camera moves physically to the new position at a certain rate, and it rotates to the desired position at a certain rate.
This gives me very bad results. I would like it to rotate much faster than it repositions, so it turns to look at the new actor first and then zooms over to it.
Is there a way to alter the blending behavior that is easy?