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Controlling SetViewTargetWithBlend better

When I use SetViewTargetWithBlend to blend between small actors that are far from each other, the camera moves physically to the new position at a certain rate, and it rotates to the desired position at a certain rate.

This gives me very bad results. I would like it to rotate much faster than it repositions, so it turns to look at the new actor first and then zooms over to it.

Is there a way to alter the blending behavior that is easy?

Product Version: UE 4.10
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asked Mar 19 '16 at 11:41 PM in C++ Programming

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Answer: don't use these functions. Set up a ACameraActor and just point it at the target while moving it around from place to place in a Tick() funciton.

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answered Mar 20 '16 at 02:04 AM

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