Static Light doesn't cast reflections

I have this Torch blueprint — basically, a stick, a flame particle emitter and a point light. The case is — when this point light is set to stationary or moveable the scene looks like this:

But my FPS suffers a lot. When I set them to Static, though, I get this:

I like the pretty reflections. How can I get them back?

Hi Akiiino,

Change you light to Stationary to have specular highlights. When you use Static lights the specular highlights will not be stored with the baked lighting.

-Tim